Website powered by

Shield (Inspired by Dark Souls 3 Fan Art)

Artwork based of a post from ArtStation : https://www.artstation.com/artwork/qAZDnP
Started the project as a modeling project with focus on high detail baked low poly model.
Learned new modelling techniques and baking mechanisms.
Cycles X helped to render the scenes in insanely high speeds in a GTX 1060 card.

New Cycles X in blender 3.0 used to render scenes

New Cycles X in blender 3.0 used to render scenes

The idea for the project was to make low poly model as low as possible with maximum details in the normal bakes.

The idea for the project was to make low poly model as low as possible with maximum details in the normal bakes.

High poly mesh sculpted in ZBrush.
New cloth brush and system used to make the cloth in the backside.

High poly mesh sculpted in ZBrush.
New cloth brush and system used to make the cloth in the backside.

Base color + Opacity (Alpha Channel)

Base color + Opacity (Alpha Channel)

Height + Roughness + Metallic mask is packed in the RGB channel.
Normal Details baked from high poly mesh sculpted in ZBrush,

Height + Roughness + Metallic mask is packed in the RGB channel.
Normal Details baked from high poly mesh sculpted in ZBrush,